The mission starts outside.
A gritty tactical game played on foot in a near-future version of your city after the collapse.
Explore a world that exists alongside your own.
Take on quests for one of the four factions, investigate lost places and confront the forces that hold the city.
A campaign in a near-future city altered by the Shift.
A roguelike hiding in the world around you.

Quests lead you off the beaten path. Dungeons hide beneath familiar places. Encounters can turn an ordinary walk into something unexpected.
Nobody agrees on what the Shift was - an atmospheric event, a cascade failure, something that should never have been possible. Everyone agrees on the after: the world that came out the other side is not the one that went in.
The city settled into uneasy zones, carved out by geography and the slow warfare of its factions. The Edge communities scrape by between them, the Baronies run the autofactories, and every hex still carries the loot - and the danger - of whatever it used to be.
A century after the Shift, four powers carve up the city - three certain they alone understand what happened, and one that simply runs the factories and sells to them all. The ground between them is yours to take.
What's left of institutional authority. They keep the hospitals lit and the water running - through real competence, and enforcement that's grown hard to tell apart from control. And they hold data about the Shift that they share with no one.
Scientists and engineers running on cold, vindicated fury, with an AI seated in the inner circle. They get results - shielding, adaptations, tech that simply works. What it costs, they keep off the books.
Part research order, part religion, grown out of the atmospheric networks. Their oracles enter receptive states to read the signal; every full member wears a facial tattoo. What they hear sets the faction's course.
The families that hold the autofactories - the only places still turning Shift-scrap into gear, ammunition, and working parts. They bow to no faction and sell to all of them, and the price climbs the moment you've nowhere else to go.
Vienna opens to new players in waves, and people in Vienna go in first. Leave your email and we'll send you in when the next one goes live.
In Vienna? You're first in.
One email, the day your wave opens.